ADVENTURE BASED LEARNING PROCESS MODEL
We believe that by having a solid theoretical
understanding of why adventure based learning works, and what the components of
a successful experience are, you can explain your program to people who are not
familiar with experiential learning, plan courses, and make decisions. This
will enable you and your participants/clients to have positive gains from your
time together.
The following is a brief explanation of each of the
components of this process:
1. The
Individual: People come to the structured experienced with a preconception of
what it is going to be like. Generally, the expectations that they have set the stage for a
meaningful learning opportunity. For some individuals, the anticipation causes a sense of internal
stimulation. Others do not experience this feeling until they are immersed in the experience.
This internal state that permits learning to occur is referred to as...
2. Disequilibrium:
disequilibrium refers to an individual’s awareness that a mismatch exists
between old ways of thinking and new information. It is a state of internal
conflict that provides motivation for an individual to make personal changes.
Disequilibrium
must be present for learning to occur. By involvement in an experience that is
beyond one’s comfort zone, individuals are forced to integrate new knowledge or
reshape existent perceptions. These qualitative and quantative changes are
referred to as the processes of accommodation and
assimilation. Individuals experience the state of disequilibrium by being
placed in an appropriate level of stress....
3. Novel
Setting: Placement in an environment that one is not familiar with helps to
breakdown individual barriers. When this factor is combined with the underlying
conditions of effort, trust, a constructive level of anxiety, a sense of the
unknown, and a perception of risk within a.....
4. Cooperative
Environment: Establishing an atmosphere and method of reaching that makes use
of cooperative rather than competitive learning fosters opportunities for
individuals to develop group cohesiveness. This bonding cultivated through a
structure that focuses on shared goals and the provision of time for
interpersonal and intrapersonal communication. This foundation exists while
each individual and the group continually are presented
with....
5. Unique
Problem Solving Situations: New skills and problem solving situations are
introduced to individuals in a
sequence of increasing difficulty. The learning opportunities are concrete and
can be solved when group members
draw on their mental, emotional, and physical resources. Completion of such
tasks leads to ....
6. Feelings
of Accomplishment: Success can lead to increased self esteem, an increased
internal locus of control, improved communication skills, and more effective
problem solving skills. The meaningfulness of these
success experiences is augmented by....
7. Processing
the Experience: Individuals are encouraged to plan and reflect and in some
manner express their thoughts,
feelings, and behaviours that they experience. Processing is essential if there
is going to be ....
8. Generalisation
and Transfer: The ultimate goal of the adventure based experience is to assist
individuals in providing their own linkages, bridges, and connections to what they
are learning, so that they can integrate their personal sights and desired
behaviours into their life style during the remainder of the experience and
when they return home.
Adventure Based Learning Process
The Individual
↓
Experience a State of
Disequilibrium
↓
↓
By Being Placed In A
Novel Setting
↓
↓
And
A Cooperative Environment
↓
↓
While Being Presented With
Unique Problem
Solving Situations
↓
↓
That Lead To
Feelings of
Accomplishment
↓
↓
Which Are Augmented By
Processing the
Experience
↓
↓
Which Promotes
Generalisation
and Transfer
↓
To Future Endeavours
THE FIVE PRINCIPLES
PARTICIPATION
Participation asks that the person be present at each
activity and participate at whatever level he/she is comfortable. For example,
if the activity is the high ropes, we ask that people be present and
participate in belaying or supporting on the ground if they are choosing not to
go up high. Participation encourages people to be with the group to work
together to achieve both individual and group goals.
RESPECT
Respect involves respect for others, respect for yourself and respect for the environment. We ask for a
commitment to work towards changing behavior that is in some way putting down
yourself or others.
SAFETY
Safety – Participants need to know that they will be
safe. Safety needs to be both emotional and physical. Putting safety up as a
principle at the start of the program says that we care about what happens to
you and we ask for a commitment to take responsibility for your own safety and
to that of other members of the group. There also needs to be a perception of
safety by the group so we invite challenges to the leader for more information
if there are any concerns.
LEGAL
Legal – A commitment to work within the framework of
the law.
DEFINITIONS OF EXPERIENTIAL LEARNING
Experiential earning occurs when a person engages in
some activity, looks back at the activity critically, abstracts some useful
insight from the analysis and puts the results to work.
Experiential learning is a process of
training/learning that places high priority on the process of integration
between old and new information.
PRINCIPLES OF EXPERIENTIAL LEARNING
·
The
learner is a participant rather than a spectator in learning.
·
Experiential
learning occurs when carefully chosen experiences are supported by reflection,
critical analysis, and synthesis.
·
Learning
must have present as well as future relevance for learners and the society in
which they will participate.
·
Throughout
the experiential learning process, learners are actively engaged in posing
questions, investigating, experimenting, being curious, solving problems,
assuming responsibility, being creative, and constructing
meaning.
·
Learners
are engaged intellectually, emotionally, socially, and/or physically. This
involvement helps produce a perception that the learning task is authentic.
·
Individuals
may experience success, failure, adventure, risk-taking, and uncertainty, since
the outcomes of experience cannot be totally predictable.
·
Educators’
primary roles include; structuring appropriate experiences, posing problems,
setting boundaries, supporting learners, insuring physical and emotional
safety, and facilitating the learning process.
·
Educators
must recognise and encourage spontaneous opportunities for learning.
·
The
design of the learning experience includes the possibility to learn from
natural consequences, mistakes, and/or successes.
·
Learners
develop an in depth understanding of what theory from reading or lectures might
mean in actual practice.
·
The
result of the learning is personal and forms the basis for future experiences
and learning.
·
Relationships
are developed and nurtured; learner to self, learner to others, and learner to
the world at large.
·
Educators
strive to be aware of their biases, judgements, and pre-conceptions and how
they influence the learner.
·
Individuals
increase their awareness of how personal values and meanings influence their
perceptions and choices of action.
·
Educators
use a multi-disciplinary approach to the study of real-life problems.
·
Individuals
have the opportunity to recognise how institutional, social and cultural
factors may cause people to act in ways that contradict persona and
professional intentions.
Source-A course in
program development & facilitation, The Outlook, Boonah ,
Qld. Dept. of Families, Youth & Community Care